Videogame wiring in your brain; You animal, you; The Triumph of Tragedy

Different videogames (online, on computer, console) are designed, whether designers know it or not, to exploit different instincts, different neurological wiring. SIMS is designed to exploit the nesting wiring; FARMVILLE exploits the “accumulate and survive” wiring; FALLOUT exploits the “explore & discover” wiring; fighting games exploit fight-and-flight wiring.

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YOU ANIMAL, YOU

Hard to decide which consensual illusion shared by humanity is most destructive–perhaps it’s the illusion that we’re not animals. This is harmful to the natural world as it robs us of some of our empathy for animals. It’s even more destructive to humanity because we cannot effectively manage what we don’t understand. …If we don’t understand how sexual & territorial instincts drive us, we’re at their mercy.

Some reliable philosophers think we have “a spark” or a level of consciousness that makes us an animal with unique potential. Maybe.

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THE TRIUMPH OF TRAGEDY

Why do we want to see a tragic film, or play, read a sad & tragic story? The feelings it provokes make us live again: we feel, safely, what we’re afraid to feel in life. Why do we want to see or read a poignant love story? The feelings it provokes makes us live again. We feel, safely, what we’re afraid to feel in life. Why do we enjoy a horror story? The feelings it provokes..

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